Dawn breaks over the Sinai, and the British garrison wakes to find an American Armored regiment move to the crest of some dunes to the west of the Suez Canal. An American fleet approaches from the south, heavy warships escorting a convoy of transport ships. Farther to the south the KoB Suez Fleet makes full steam to intercept the American fleet. The American Commodore demands passage through the canal, but the British garrison is under strict orders to block passage, resorting to gunfire if necessary to force the FSA fleet to circle back and around the Horn of Africa.
Each player started with 900 points. Two 4x6 foot tables were used together to create the 4x9 playing space for the scenario. We had 15 square feet of desert for the land forces to fight over and more than 20 square feet of pea green Suez Gulf waters for the naval squadrons to engage.The fleets were similarly matched with cruisers, some medium flyers (scout rotors for KoB and airships for FSA), and a matched set of battleship and dreadnought. The Land forces differed a bit more.
The forces began to clash on the second turn. The pair of American cruisers and British scout rotors came to boarding actions at the mouth of the canal.
And then the FSA dreadnought opened fire from extreme range. The coastal fortress, already damaged by bombardment from the armored regiment, didn't have enough AA to shoot down the salvo of rockets, and the FSA commodore rolled a lot of sixes.
In a strange twist of fortune and physics, the critical hit caused a sturginium flare, and the coastal fortress vanished from within a purple dome of light.
I was called away at the end of the second turn, but the conflagration continued. I was told that the American commodore continued to roll very well and the KoB fleet was torn apart and unable to stop the convoy from moving toward the canal.