500 points on each side, playing on a 3x3 foot playing area, the starting deployment zones marked with glass beads (how classy). The objective for each player is to sink or capture the enemy flagship.
A strong wind was at their backs, providing the Elven fleet the weather guage and confidence in victory. Start of turn 1. Dwarven fleet had initiative, the airship scouting ahead.
Turn 6. Elven initiative again. The Coral Daemon slowed to a crawl, unleashing a double broadside, one against the Bayonet and the other against the Redhammer. Both broadsides were relatively ineffective, but at least a single point of damage was finally inflicted on the Dwarven flagship. It didn't help that the only Elves attempting to put out the fire on board are some attendents splashing tea into the flames while most of the crew watched the Sea Lord dressing down the Ship's Mage with a litany of curses. Another point of damage was taken for the raging fire. Meanwhile, the remaining Elven cruiser circled downwind to fire at the Bayonet, but nothing hit. Redhammer also slowed to a crawl and fired another salvo which damaged the Elven flagship by one more point.
Turn 7. Elven initiative as the Coral Daemon came to a stop, fired again, just managed to score enough hits to cause nominal damage, but "It's tougher than it looks," and no damage is actually applied to the Redhammer. The fire continues to rage, unchecked, and another point of hull was lost.
Turn 8. The Dwarves finally won initiative, and when it counted the most, and a final broadside put yet another critical hit on the Coral Daemon. It wa not enough to explode the ship, just damage it to the point of sinking, but I played my last card to make sure there was a dramatic explosion all the same. The resulting fireball from orb overload damaged all of the surrounding Dwarven ships, including the Redhammer which was just at the edge of the blast, although the Dwarves clearly won the mission to destroy the enemy flagship first.