Showing posts with label Game Vault. Show all posts
Showing posts with label Game Vault. Show all posts

28 October 2012

Dystopian Wars Virginia Team Tournament

We had several players cancel at the last minute to prepare for the oncoming storm, but we had 7 players show up--Zach played his first game during round 2 and I teamed up with Kyle in the final round so everyone could play.

This is my favorite situation captured during a game between FSA and French naval fleets; a French Battleship and Carrier loom above a lone surviving frigate--broken, 1 HP remaining, and it has already activated.

15 October 2012

Dystopian Wars Tournament



AUTUMN EVENT 2012 TEAM TOURNAMENT

TIME: 
Sunday October 28th, 2012
Registration starts at 10am, Dice at 11am

LOCATION:
The Game Vault
6328 Five Mile Centre Park, Suite 414
Fredericksburg, VA 22407
540-785-GAME (4263)

COST: 
$5 per player; winning team earns total registration to split 50/50 in store credit.

FORMAT: 
We have linked scenarios to create a mini-campaign for the tournament.
Players will form teams of 2 players.  1st round will involve randomly matched players.  2nd round will provide choices for teams, according to score rankings from 1st round.  3rd round will feature the winning teams on big tables battling for key locations to win the campaign and the overall event.

FORCE COMPOSITIONS:
750 points, Naval and Armored Core Forces.  Teams may have multiple force lists and choose which force to use at the start of each round.

STAR CARDS:
No standard STAR cards will be used.  Special cards will be provided for teams to use during the event which provide special effects.

RULES:  DW 1.1 rules.  Scoring by Campaign Points as described in the Hurricane Season Campaign Book.

SCHEDULE:
10am – 11am: Sign in and set up (Dice roll promptly at 11am)
11am - 12:30pm: Round 1
12:30pm – 1:15: Lunch and Secret Ballot Painting Contest
1:15pm – 2:45pm Round 2
3 pm -5:30pm Round 3
5:45pm – 6 pm Awards and Raffle

PAINTING: 
Models must feature at least 2 different colors.  Prime ships and then dry-brush or ink—it takes only an hour or two to make your fleet look good on the table.

HOW TO REGISTER:
Post your registration on the Game Vault forum or on ManBattlestations.com or send a PM to “maddrb”.

NEED A TEAMMATE?
Check the “looking for teammates” thread on the ManBattlestations.com:

http://manbattlestations.com/forum/index.php?topic=175.0

06 October 2012

DW Flag Decals for Registering Players

One more day left to register for the DWVA Autumn Event at the Game Vault on Sunday, October 28th and get one of these DW flag decals.

Players registering with me by Sunday, October 7th can pick up a free 5x8 inch flag decal the morning of the event.


Deadline for registration is October 21st or 16 players, whichever comes first.  Contact me on the Spartan Games forum or at ManBattleStations.com to register, or leave a comment below!

23 September 2012

Registering for Next DWVA Event


WHAT:  A special team-based event. Players must register as a 2-player team or individually registered players will be matched with other individually registered players. The rounds will be linked in a mini-campaign with victory declared for the leading team at the end of the event.
WHEN:  Sunday, October 28th, starting at 10:30 am.
WHERE:  The Game Vault, Fredericksburg, VA
FORCES:  750 point force compositions; at least 1 force per team is Naval Core and 1 force per team is Armored Core.  Players may bring multiple force compositions as long as the 2 basic requirements are met.
COST:  $5 per registered player.

(Format details follow)

12 June 2012

Assault on Green Island Airfield







BATTLE REPORT
Assault on Green Island Airfield
Imperial vs. FSA vs. Covenant
1000 MFV each force, naval, air, and armored


The set-up for this scenario was a bit lopsided: I had 1000 points to set up on the island in the center of the board, including a bunker and airfield; my two opponents each had 1000 points on opposite sides of each other.  The objective was to assault and hold the airfield with AP.  Clearly my force was going to be the nut in the vise.


I put some land units on the island for defense, some medium flyers above the island, and some ships to either side, everything prepared to move in any direction.  My plan was to keep forces close to the island and respond to threats as they advanced, from either side.

04 June 2012

Glorious 3rd of June DW


Thirteen players arrived and registered to participate in the Glorious 3rd of June Dystopian Wars Virginia event at the Game Vault in Fredericksburg.  We also had two standby players still new to the game but willing to even the matches so all players could play a game in each of the three rounds.  We started at noon.  I brought sandwiches and fixings set up on a side table for those who had driven as far as 50 miles to be there; these served well since we didn't take a break until the event finished at 6:30 pm.




07 May 2012

The Glorious 3rd of June!


Sunday, June 3rd, at The Game Vault in Fredericksburg, VA
1st Round: 600 Point Naval Core Force
2nd Round: 600 Point Armored Core Force
3rd Round: 900 Point Force--Land, Sea, & Air!

Players matched by random draw.
STAR cards in play for all rounds.
Force organization for Tournament Game according to pg. 42 DW rules.

22 April 2012

Squid versus Battleship

A few local DW players met at the Game Vault one afternoon last week to play a few X-Cam games.  I didn't take as many pictures as usual, but I snapped this one at a key moment when a giant mechanical squid zig-zagged through the water to attack a British battleship.

And, when it was all over, the giant squid pulled the battleship beneath the sickly green waves.

More pictures and battle reports from X-Cam games I've played in the past two weeks are posted in our DWVA section on  MAN BATTLESTATIONS!

18 April 2012

The Glorious 3rd of June

Sunday, June 3rd, at The Game Vault in Fredericksburg, VA
1st Round: 600 Point Naval Core Force
2nd Round: 600 Point Armored Core Force
3rd Round: 900 Point Force--Land, Sea, & Air!

Players matched by random draw.
STAR cards in play for all rounds.

03 April 2012

DWVA Spring Event

Our DW event this past Sunday, the first of April, was attended by 10 registered players and, despite, my "last-minute" adjustment to the scoring system, was enjoyed by all (and I learned a few things for the next event in June).


Joe won with the most accumulated Objective Points over two rounds of play (the first round involved team-based scenarios), and the alliance between FSA, CoA, and KoB carried the day.  We had a 3-way tie for 2nd place, and Andy "Ruckdog" won the popular vote for "best-painted force" along with the trophy for most epic defeat and our Garbage Scow Captain title.

22 March 2012

Tournament in Ten Days

I'm making the final edits in the scenarios, putting together some more buildings and bridges, getting the word out, and thinking about what I want for the next Dystopian Wars event.  For the DWVA Spring Event, only ten days out now, I mostly wanted to set up a day of some fun games for both experienced and new players.  At least two players planning to attend only own a naval starter box while several others have more than a thousand points in naval and armored models each, so I wanted a format which would welcome the new players while still providing some variety for the more experienced players. 

20 March 2012

Dystopian Wars VA Event





Sabine the Cat supervises a test layout for Scenario #2 with a Imperial fleet entering Canal City Harbor for some fresh paint.


DWVA Spring Event at the Game Vault, April 1st
The Event is comprised of 2 main rounds and a 3rd bonus round. During the first 2 rounds players will compete to earn Objective Points. Players will be ranked according to the total number of Objective Points earned in both rounds. The bonus round will be an opportunity to play a large land battle with several players on a big space and will be used to settle any ties, if necessary.

12 March 2012

Finally, Uncharted Seas!

I haven't played a game of Uncharted Seas for some time now, and I have been trying not to post anything not directly related to Uncharted Seas (Dystopian Wars is a stretch, but after posting about a game of Warmachine, I realized I was steering away from my original intention for this blog).  Anyway, I finally received my first box of the new Imperial Human ships, and I'm very pleased with the product.


The picture is just a quick snapshot of the model on a kitchen table with the sails set in place; no cleaning or actual assembly has been done.  I was just looking for something to post for Uncharted Seas!

Meanwhile, I'm preparing to host another DW tournament at the Game Vault, and I'm playtesting a card-based naval game, so I may end up changing my mission statement for this blog.

05 March 2012

Street Fighting

I've been thinking about combining land & sea operations for Dystopian Wars in an urban environment, and I started tinkering with a scenario which features a city with several large canals and bridges.  I set up the scenario this past Sunday for two local players along with some infantry rules to playtest.


Unfortunately, I forgot the box of land templates I had cut out at home, so I pieced together the equivalent using sheets of paper and some pieces of green felt.  The objective was the single bridge in the center of the table, flanked by a clock towers which could be captured by infantry or rocket marines.  The Imperial force managed to steam up into the channel and capture both clock towers after destroying lead aerial elements of the opposing British force.

16 February 2012

Another Demo Game

This past weekend I packed the DW models for my Japanese fleet into a carrying case and prepared to set out to the Game Vault to run a demo game.  While I was printing out the latest rule updates from Spartan, I returned to find Sabine tha cat had found a new place to nap on a foam tray.


07 November 2011

The Glorious 6th of November

Dystopian Wars VA Autumn Event 2011


We had more than a dozen players for our DWVA Autumn Event which included three rounds of a Dystopian Wars tournament with 10 registered players and a 3-way exposition game of Uncharted Seas.

Here are the full rankings for the DW tournament:

1. Andy - Prussians
2. Kyle - CoA
3. Steve - CoA
4. Brian - CoA
5. Dave - KoB
6. John - Prussians
7. Trevor - KoB (with French leanings)
8. Greg - FSA
9. Nate - KoB
And, last but definitely not least, and only a mere 2 points behind Nate....
10. Jack - Empire of the Burning Sun

The first three placed players won store credit, and Andy also took the Best Painted Fleet prize. 

The runner-up for best painted fleet was our winner at the Uncharted Seas event last year, Mike with his incredible Orc ships.


13 October 2011

DW Tournament

Place: The Game Vault, Fredericksburg, VA
Date: Sunday, November 6th
Time: Dice roll at 11am
Cost: $5
Prizes: 1st Place: 50% of all entry fees, 2nd Place: 30% of all entry fees, 3rd Place: 20% of all entry fees
Because of the demand for something including Uncharted Seas, I'm also going to run a multi-player scenario for Uncharted Seas starting at noon.  Only DW players will pay the $5 entry fee and be eligible for victory winnings for the DW event.  The "best painted fleet" by secret ballot, however, will be open to both DW and US players.

Naval Clash in the Bermuda Triangle
Fleets from all corners of the globe clash in the Bermuda Triangle in search for and take control of a Sturginium Gate rumored to be recently discovered in the area.

Winning Conditions:  Three rounds will be resolved between random pairings by lottery of players and their respective fleets.  Accumulated Victory Point scores from all rounds combined will determine first, second, and third place winners.  Each player will participate in 3 different scenarios against opponents.  Late players may be allowed to participate, but only in remaining rounds.

Fleet composition:  400 and 800 point fleets according to Tournament Game specifications according to DW rule book page 28.  In each fleet there must be at least 1 squadron each of Small, Medium, and Large.  Painted models are not required.  Different fleet compositions may be used in each round, and the 400 point may be part of or completely separate from the 800 point force.  Please bring a copy of your fleet lists to share which include ship and squadron point costs as a courtesy to your opponents.

Special Conditions:  This is primarily a naval engagement; land units may be included in fleet lists, but deployment and area of operations for land units will be severely limited by the few islands involved in scenarios; include steam tanks with your force at your own risk.

Air Support:  The contested area is far out to sea, beyond the range of Tiny Flyers from land airstrips.  Bombers are within range as well as Tiny Flyers attached to carriers.  But no 10 free tokens of Tiny Flyers are allowed in any rounds.

Victory Points:  VP will be counted according to enemy ships destroyed and damaged beyond 50% in addition to bonuses for completing objectives according to respective scenarios.  Scenario objectives will be revealed at the start of the respective rounds of the tournament.  Each registered player starting the tournament on time will be able to participate in all three different scenarios.

Registration:  Pre-registered players on the DWVA forum will receive a custom badge at the start of the event.  Register at:  http://www.etcinversus.com/dw/forum/

Special Prize:  Also, we'll have a secret ballot among all players for the best painted fleet, DW or US, and I'll personally buy a paint pot of the winner's choice and award a certificate suitable for display in the admiral's quarters.

14 August 2011

Blazing Sun vs. Covenant

My Usual Opponent with his new Covenant of Antarctica fleet squares up against the Imperial Might of the Blazing Sun.  Approximately 700 point lists:  he's using the basic naval box set, and I'm using a pair of scout gyros in place of my cruisers and a squadron of three destroyers instead of 4 frigates.  Our respective naval contingents meet at a chain of small islands and close for action.

07 August 2011

Battle of the Boiling Seas Strait

The Dragon Lords have sent out a vassal fleet of dwarves to harass the imperial expansions of the Elves from the Old World.

We had almost 1000 points each, almost everything on the table. A flagship and battleship each, plenty of destroyers and frigates.

Turn 1: The Shroud Mages spotted the Elven fleet near a strait between two islands in the Boiling Seas and set straight toward them. Fortunately, the Elven fleet possessed the wind gauge and set battle sail to move the frigate squadrons into medium range and commence firing upon the leading elements of the Shroud Mage fleet.

After forming a beautiful line-of-battle with 8 frigates in two squadrons, the Dwarven guns start punching holes in the Elven sails. I invent a busy character named Melvin the Elven Sailmaster who sets out, with thread and needle clenched in teeth as he climbs the ratlines, to mend the holes and tears. But, unfortunately, he can't keep up with all the damage. The Elven Battleship Mountain Spirit Fury moves directly through the gap in the frigate line-of-battle and leads a brave but foolish charge into the center of the Shroud fleet. Meanwhile, the heavy gunship which is the Shroud flagship moves slowly into position, gunning an Elven destroyer into splinters and firing upon the grand Mountain Spirit Fury.

Image

24 July 2011

Confrontation at Suez

Our group had two teams on Sunday, two players in control of FSA forces versus a pair playing KoB.
Dawn breaks over the Sinai, and the British garrison wakes to find an American Armored regiment move to the crest of some dunes to the west of the Suez Canal.  An American fleet approaches from the south, heavy warships escorting a convoy of transport ships.  Farther to the south the KoB Suez Fleet makes full steam to intercept the American fleet.  The American Commodore demands passage through the canal, but the British garrison is under strict orders to block passage, resorting to gunfire if necessary to force the FSA fleet to circle back and around the Horn of Africa.
Each player started with 900 points.  Two 4x6 foot tables were used together to create the 4x9 playing space for the scenario.  We had 15 square feet of desert for the land forces to fight over and more than 20 square feet of pea green Suez Gulf waters for the naval squadrons to engage.