Showing posts with label CoA. Show all posts
Showing posts with label CoA. Show all posts
15 June 2012
Perfect Camouflage
I was impressed by the match between the paint scheme on my Uusual Opponent's CoA ships and the Dreadfleet play sheet we like to use as the table surface for our Dystopian Wars naval games. This was not intentional, but the perfect camouflage was evident when my Opponent, during turn 2, actually lost track of where he had positioned his frigates.
12 June 2012
Assault on Green Island Airfield
BATTLE REPORT
Assault on Green Island Airfield
Imperial vs. FSA vs. Covenant
1000 MFV each force, naval, air, and armored
The set-up for this scenario was a bit lopsided: I had 1000 points to set up on the island in the center of the board, including a bunker and airfield; my two opponents each had 1000 points on opposite sides of each other. The objective was to assault and hold the airfield with AP. Clearly my force was going to be the nut in the vise.
I put some land units on the island for defense, some medium flyers above the island, and some ships to either side, everything prepared to move in any direction. My plan was to keep forces close to the island and respond to threats as they advanced, from either side.
27 April 2012
War Gyro with Crabs
Last week I played a X-Cam mission against my Usual Opponent's Covenant force. It was a Clash of Arms scenario, and we set up a river action with mixed naval and armored forces. The picture above provides a good view of the setup (I had just bought the building packs and had only just started painting them) with bridges, but it's turn 2, after my war gyro had already destroyed the Covenant battleship in the middle of the river....
| Don't teleport your Covenant battleship right in front of the enemy's main force, especially before that main force has activated for the turn! |
My Usual Opponent only rolled a single natural 6 in the first 3 turns while I managed to score a series of critical hits on his battleship. An Imperial victory was all but certain, so in the last turn we agreed to modify the rules of teleporting vehicles with the Time Orb, and my War Gyro ended up with a Crab on deck!
03 April 2012
DWVA Spring Event
Our DW event this past Sunday, the first of April, was attended by 10 registered players and, despite, my "last-minute" adjustment to the scoring system, was enjoyed by all (and I learned a few things for the next event in June).
Joe won with the most accumulated Objective Points over two rounds of play (the first round involved team-based scenarios), and the alliance between FSA, CoA, and KoB carried the day. We had a 3-way tie for 2nd place, and Andy "Ruckdog" won the popular vote for "best-painted force" along with the trophy for most epic defeat and our Garbage Scow Captain title.
Joe won with the most accumulated Objective Points over two rounds of play (the first round involved team-based scenarios), and the alliance between FSA, CoA, and KoB carried the day. We had a 3-way tie for 2nd place, and Andy "Ruckdog" won the popular vote for "best-painted force" along with the trophy for most epic defeat and our Garbage Scow Captain title.
07 November 2011
The Glorious 6th of November
Dystopian Wars VA Autumn Event 2011
We had more than a dozen players for our DWVA Autumn Event which included three rounds of a Dystopian Wars tournament with 10 registered players and a 3-way exposition game of Uncharted Seas.
1. Andy - Prussians
2. Kyle - CoA3. Steve - CoA
4. Brian - CoA
5. Dave - KoB
6. John - Prussians
7. Trevor - KoB (with French leanings)
8. Greg - FSA
9. Nate - KoB
And, last but definitely not least, and only a mere 2 points behind Nate....
10. Jack - Empire of the Burning Sun
The first three placed players won store credit, and Andy also took the Best Painted Fleet prize.
The runner-up for best painted fleet was our winner at the Uncharted Seas event last year, Mike with his incredible Orc ships.
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