Showing posts with label Covenant of Antarctica. Show all posts
Showing posts with label Covenant of Antarctica. Show all posts

12 June 2012

Assault on Green Island Airfield







BATTLE REPORT
Assault on Green Island Airfield
Imperial vs. FSA vs. Covenant
1000 MFV each force, naval, air, and armored


The set-up for this scenario was a bit lopsided: I had 1000 points to set up on the island in the center of the board, including a bunker and airfield; my two opponents each had 1000 points on opposite sides of each other.  The objective was to assault and hold the airfield with AP.  Clearly my force was going to be the nut in the vise.


I put some land units on the island for defense, some medium flyers above the island, and some ships to either side, everything prepared to move in any direction.  My plan was to keep forces close to the island and respond to threats as they advanced, from either side.

27 April 2012

War Gyro with Crabs


Last week I played a X-Cam mission against my Usual Opponent's Covenant force.  It was a Clash of Arms scenario, and we set up a river action with mixed naval and armored forces.  The picture above provides a good view of the setup (I had just bought the building packs and had only just started painting them) with bridges, but it's turn 2, after my war gyro had already destroyed the Covenant battleship in the middle of the river....

Don't teleport your Covenant battleship right in front of the enemy's main force, especially before that main force has activated for the turn!

My Usual Opponent only rolled a single natural 6 in the first 3 turns while I managed to score a series of critical hits on his battleship.  An Imperial victory was all but certain, so in the last turn we agreed to modify the rules of teleporting vehicles with the Time Orb, and my War Gyro ended up with a Crab on deck!

16 February 2012

Another Demo Game

This past weekend I packed the DW models for my Japanese fleet into a carrying case and prepared to set out to the Game Vault to run a demo game.  While I was printing out the latest rule updates from Spartan, I returned to find Sabine tha cat had found a new place to nap on a foam tray.


31 October 2011

DW Sunday at End Game Center

Last week my usual opponent and I took a drive down south to meet some new DW players and check out a game store I visited when I first moved to the area three years ago.  We played a game of DW and talked about the game with other players.  The big DWVA Autumn Event 2011 is only a week away now, and Kyle wanted to play a practice game with his 800 point fleet.


Kyle's Covenant fleet moves into position; with 800 points he included both a battleship and a flagship; I included, for the Blazing Sun, an unpainted Kraken as a proxy for the Mechanical Squid, along with the battleship Ontake.


26 September 2011

Covenant Assaults Blazing Sun Coastal Fortress


We played a game on Sunday at the old Game Vault with 700 point fleets, using the Declared Objective of capturing a coastal fortress.  I added the coastal fortress into the cost of my total force, using the stats from the book but a paper model of an Italian castle in approximate scale which I had assembled the night previous.  My Blazing Sun force also had a shield tower adjacent to the fortress for additional protection, then the battleship Ontake with a pair of escorts, a pair of scout gyros, and a pair of bombers, along with two squadrons of tiny flyers, fighters around the battleship and torpedo bombers.  My opponent set up his battleship on the opposite corner of the board with a full squadron of cruisers, two squadrons of 4 frigates each, bombers and tiny flyers, basically his Covenant starter box.

Up through turn 2 I kept my forces in place and launche rockets against the approaching enemy, taking out some frigates and damaging those bombers.  He moved up a squadron of diver bombers to attack my coastal fortress, but the guns & AA managed to shoot them all down before a single bomb was dropped.



 
By turn 5 the Covenant battleship moved into position, blasted a hole through the coastal fortress with that energy weapon in the bow and fired a devastating broadside against the Ontake which suffered a catastrophic magazine explosion.  With the scout gyros trailing smoke, one with a stuck rudder and flying off into the sunset, I had no real support left for my coastal fortress.  During turn 6 he moved all of his frigates up to launch rocket marines, softening the defenses, and then the battleship launched rocket marines which managed to capture the coastal fortress intact, giving the CoA force a clear victory.

03 September 2011

Covenant Fleet Skirmish

Only 500 points per side on a small board with a single small volcano between the forces.  No special or secret objectives.


Starting deployment.

14 August 2011

Blazing Sun vs. Covenant

My Usual Opponent with his new Covenant of Antarctica fleet squares up against the Imperial Might of the Blazing Sun.  Approximately 700 point lists:  he's using the basic naval box set, and I'm using a pair of scout gyros in place of my cruisers and a squadron of three destroyers instead of 4 frigates.  Our respective naval contingents meet at a chain of small islands and close for action.